What defines and artist, is it the tools he uses or the pure creative genious. This week our favourite artist isnt just one person, but a company that is made up of the most creative people in the world. Whether they are designers, Animators, Composer or Programmers, there is an art to everything and Industrial Light & Magic is at the top of its game.
Founded by George Lucas in 1975, ILM have worked on almost 300 films.,with a hole range of sister companies like Lucas Arts (Games), Sky Walker Sound (Audio) and Lucas Films (Animation). But they dont just make films, they Re-right to book of what is phisicaly possible. Here are just some of there milestones.
1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan)
1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes
1988: First morphing sequence, in Willow
1989: First computer-generated 3-D character, the pseudopod in The Abyss
1991: First partially computer-generated main character, the T-1000 in Terminator 2: Judgment Day
1992: First time the texture of human skin was computer generated, in Death Becomes Her
1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscar
1995: The first fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in Casper
1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanji
1995: First to put visual effects for live-action sequence into a 2D cartoon in Balto
1996: First completely computer-generated main character, Draco in Dragonheart
1999: First computer generated character to have a full human anatomy (done by being build by the inside out), Imhotep in The Mummy"
Reference to Wikipedia_Industrial Light & Magic
To View more of ILM's work visit there site at www.ilm.com/
Sovibrant / Artist of the Week
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